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Cricket

Last Modified: February 6, 2008, 9:37 pm
Cricket
Last Modified: 1/2/2008
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THE SPIRIT OF CRICKET
Cricket is a game that owes much of its unique appeal by the fact that it is expected to be played not only within the laws, but also within the spirit of the game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring for the spirit of fair play rests with the captains.
1. There are two laws which place the responsibility for the team's conduct firmly on the captain:

Responsibility of Captains
The captains are responsible at all times for ensuring that play is conducted within the spirit of the game as well as within the laws.

Players Conduct
In the event of any player failing to comply with the instructions of an umpire, criticising his decisions by word or action, or showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain requesting the latter to take action.

2. Fair and Unfair Play:

According to the laws the umpires are the sole judges of fair and unfair play.

The umpires may intervene at any time and it is the responsibility of the captains to take action where required.

3. The umpires are authorised to intervene in cases of:

· Time wasting
· Damaging the pitch
· Intimidatory bowling
· Tampering with the ball
· Any other action that they feel to be unfair

4. The spirit of the game involves RESPECT for:

· Your opponents
· Your own captain and team
· The role of the umpires
· The game's traditional values

5. It is against the spirit of the game:

· To question an umpire's decision by word or gesture.
· To direct abusive language towards an opponent or umpire.
· Indulge in cheating or in sharp practice e.g.

(a) appeal knowing that the batsman is not out.
(b) advance towards an umpire in an aggressive manner when appealing.
(c) Seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under guise of enthusiasm and motivation of one's own side.

6. Violence:
There is no place for any act of violence on the field of play.

7. Players:
Captains and umpires together set the tone for the conduct of a cricket match and every player is expected to make an important contribution to this.

ALL MATCHES :

In the event that a ground is deemed unfit for play, a match may be transferred to a ground within that region provided a ground is available. Such a game may not be transferred between regions. If a game is unable to be played on the scheduled day owing to ground conditions, the game will be declared a draw and points shared. The game will not be able to be played at another time.

In the event that a game is in doubt, the host school must ensure that their opposition is informed as soon as the possibility of a cancellation becomes apparent.

FIRST XI - STATE FINAL
1. Matches shall be played under the current Laws of Cricket, with the exclusion of Law 42 and subject to the variations as listed.

2. The venue for the game will be determined by the host school, but it must be played on a turf wicket. The pitch must be covered at least on the three nights preceding the game and during the days as appropriate and during the game at the discretion of the umpires but certainly between the first and second day of play. If two teams from the same region qualify to play in the State Final,the match shall be played in that region The team at the top of the ladder at the end of the home and away season to host the final.

3. The hours of play may of necessity need to vary from between one year and the next, depending upon the time of year when the game is played. As a guide it is recommended that:
10.00 a.m. to 12.00 p.m.
12.40 p.m. to 2.40 p.m.
3.00 p.m. to 5.00 p.m.
shall be the hours of play.

4. SATIS will be responsible for appointing competent officials for the game. These officials (umpires) should be given a written copy of the SATIS regulations governing the conditions of play.

5. The host school will provide refreshments and meals as appropriate and a scoreboard must also be manned and efficiently operated for the benefit of players and spectators. The host school is also required to produce a programme.

6. Actual Play

The game will be played according to the Laws of Cricket, with the following conditions to apply:
6.1 The game will be played over two days.
6.2 Each team may face a maximum of 104 overs in its first innings. The team scoring the greater number of runs shall be declared the winner.
6.3 In the event that the team batting second In the first innings does not receive its full quota of overs, is not dismissed and has not passed the score of the team batting first, the game shall be declared a draw.
6.4 In the event of a second innings there is no limit to the number of overs the batting teams shall face.
6.5 In the event of a second innings, if no other result is reached, then the outcome of the first innings is used to decide the winner.
6.6 A minimum of 20 overs shall be bowled in the last hour of each day.
6.7 A new ball may be taken at the end of 85 overs
6.8 With the agreement of the captains the game may end with the achieving of a first innings result. Similarly, if a second innings commences, but it becomes obvious no change to the first innings result is possible, then if both captains agree, the game may be terminated.
6.9
i) Once a non-slow bowler has bowled three overs in a six over period, he is deemed to have begun a spell. At the conclusion of a spell he must be rested for twice the number of overs he bowled in that spell. He may bowl no more than 8 overs in any one spell. The distinction between pace and slow bowlers is to be left to the umpires. If only one umpire is an appointed umpire he has sole discretion. If there is disagreement between umpires, either both appointed or both staff, then the bowler is to be considered a non-slow bowler.
ii) No such bowler may bowl more than 24 overs in a day.
iii) Once any bowler has bowled 3 overs of pace, he is to be considered a non-slow bowler for the remainder of the spell and shall be subject to the conditions above regarding bowling restrictions

7. Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl.

8. Both teams are to use the same type of 4 piece cricket balls (as agreed prior to the match).
i) The Home team is to supply both cricket balls for the first innings.
ii) The away team is to supply both cricket balls for the second innings.

9. Fair Play
Umpires and coaches are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the principal of the school concerned and to the SATIS Convenor

SECONDS STATE FINAL
Match to be a 45 over match played as a one-day game on the second
day of the 1st XI Final, on a turf wicket. The regulations shall be the same as for the 2nd XI statewide roster regulations
The game concludes when the team batting second has won or received its requisite number of overs, whichever comes first.
A 4-piece leather ball must be used.
______________________________________________________________________

1ST X1 STATE WIDE ROSTER
In the event of a statewide roster being conducted, the following playing conditions will apply:
1. The matches shall be played under the current Laws of Cricket with the exclusion of Law 42 and subject to any variations herein.

2. SATIS Minor premiers shall be decided on the completion of the full home and away roster.

3. Each team is entitled to have 60 overs (360 legitimate balls) bowled to it unless it is dismissed beforehand. There is to be no second innings.

4.
i) Play will continue until such time as the game has been decided. In the case of the team batting second reaching the target score before receiving its quota of overs, both captains must agree to the game continuing at that point. Thereafter play will cease as soon as either captain wants it to. Scores when the game was decided will be used for all official purposes
ii) In the event of conditions preventing the team batting second from receiving its quota of overs and provided 30 overs can be completed by each side, the target score is calculated as follows:

the total number of runs scored by the team batting first from the equivalent number of highest scoring overs
this total is then discounted at the rate of 0.5% per over lost.
the target score is then the discounted total number of runs (ignoring fractions) plus one run.
iii) In the event of the side batting first being dismissed in less than 60 overs their run rate is calculated using the full quota of overs available to them.
iv) A progressive score, including all extras must be kept at the end of each over of the team batting first.
v) In the event of less than 30 overs being completed by each side the match shall be declared a draw.
5. When an interruption, or closure, occurs within, or extends into, the 15-minute period prior to a scheduled interval that interval shall be taken immediately.

6. Wickets shall be covered before the commencement of play and during play because of rain. For roster matches, pitches are to be covered for at least the two nights prior to the start of the game.

7. The points system shall be as follows:
(i) win 4 points
(ii) loss 0 points
(iii) tie 2 points
(iv) no result possible 2 points each
(v) In the event of two or more teams finishing with equal points then the winner will be decided initially by points gained in matches between the teams concerned. If the teams cannot be separated in this manner then the percentage obtained in the matches between the teams concerned will be used to decide the winner.

8. Umpires are to be reminded that any waste of time constitutes unfair play. In the event of a bowler taking unnecessarily long to bowl an over the Umpire at the bowler's end after consultation with the other Umpire shall take the following immediate action:
(a) Caution the bowler and inform the Captain of the fielding side that he has done so.
(b) Should this caution prove ineffective the umpire shall
i) Direct the Captain of the fielding side to take the bowler off at the end of the over in progress. The captain shall take the bowler off as requested
ii) Report the occurrence to the Captain of the batting side as soon as an interval of play takes place. A bowler who is taken off, as above, may not bowl again during the same innings.

9. Hours of Play:

Daylight Saving
E.S.T.
10.00am to 12.20pm
9.30am to 11.50am
1.00pm to change of innings
12.30pm to change of innings
change of innings to 3.30pm
change of innings to 3.10pm
3.50pm to end of game
3.30pm to end of game

Either side may take drinks after each continuous hour's play, but not within 15 minutes of the lunch or afternoon tea breaks. In very hot weather, if both Captains and the Umpires agree, drinks may be taken every 40 minutes.

10. Time Lost:
Late start - the number of minutes lost shall be divided by six and the resultant whole number shall be the number of overs lost to each team e.g. a 10.30 am. start means a 55 over game.
If play is to begin after 11.20 am, lunch will be taken before play begins.
For time lost during play, less than six minutes is to be ignored.
Once six minutes or more is lost, an over shall be lost for each whole three minutes, e.g. if side A have batted for 45 overs when 36 minutes play is lost, the match is reduced to a 54 over game.


11. Guideline for Home Teams
(i) provide two complete sets of stumps and bails
(ii) supply two identical four-piece leather cricket balls
(iii) provide lunch, afternoon tea and drinks
(iv) provide a suitable scoreboard
(v) phone results and brief publicity to the relevant media.
(vi) forward results to the SATIS secretary
(vii) provide at least one umpire. When either team provides an umpire, the host association shall organise payment of the umpire at the standard rate.

12. Bowling Restrictions
(i) once a non-slow bowler has bowled three overs in a six over period, he is deemed to have begun a spell. At the conclusion of a spell he must be rested for twice the number of overs he bowled in that spell. He may bowl no more than 8 overs in any one spell. The distinction between pace and slow bowlers is to be left to the umpires. If only one umpire is an appointed umpire he has sole discretion. If there is disagreement between umpires, either both appointed or both staff, then the bowler is to be considered a non-slow bowler.
(ii) no such bowler may bowl more than 20 overs in a day.
(iii) Once any bowler has bowled 3 overs of pace, he is to be considered a non-slow bowler for the remainder of the spell and shall be subject to the conditions above regarding bowling restrictions

13. When official umpires are unavailable, members of staff should be paid as per the normal rates for umpiring First XI games.

14. Fair play
Umpires and coaches are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the principal of the school concerned and to the SATIS Convenor

15. Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl.If a player is not taking part in the match he should not be listed in the score sheet.

16. Wides, no balls and short-pitched bowling
The following shall apply to Wides, No balls, and short pitched bowling.
(i) Wides: one run shall be added to the score and the ball re-bowled. (Interpretation as for First Class rather than One Day cricket)
(ii) No Balls: one run shall be added to the score and the ball re bowled.
a) The front foot rule shall be used.
b) a full toss over hip height will be deemed to be a no ball.
(iii) One bumper per batsman per over is allowed. A bumper is a ball passing over a batsman's shoulder in his normal stance

17. Results: Both teams are required to photocopy their scorebook and send the scores of both teams to the Convenor. The results must reach the Convenor by the 3rd school day following the match.

SECOND XI STATE WIDE ROSTER
All matches shall be played under the current laws of cricket, with the exclusions of Law 42 and except as varied below:
All matches to be played on a turf wicket.

1. Wides, no balls and short-pitched bowling
The following shall apply to Wides No-balls, and short pitched bowling.
1.1 Wides: one run shall be added to the score and the ball re bowled. (Interpretation as for First Class rather than One Day cricket)
1.2 No Balls: one run shall be added to the score and the ball re bowled.
(i) the front foot rule shall be used.
(ii) a full toss over hip height will be deemed to be a no ball.
1.3 One bumper per batsman per over is allowed. A bumper is a ball passing over a batsman's shoulder in his normal stance.

2. Fair play
Umpires and coaches are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the principal of the school concerned and to the SATIS Convenor

3. Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl.

4. Length of matches
All matches are to be 45 over games, commencing at 10 am. Lunch (40 minutes) will be taken at the completion of the innings of the team batting first and is to be provided by the host school.

5. Shortened matches
In the event of conditions interrupting play, the team batting second must receive at least 20 overs for there to be a win/loss result to the match.
5.1 Late start. If a game starts late, the total amount of time lost shall be divided by 6 and the resultant whole number shall be the number of overs deducted from the entitlement of each team's innings. (e.g. a 10.30 start reduces a match to 40 overs each).
(i) If no play is possible before 12.20 pm lunch shall be taken then.
(ii) If no play is possible before 1.15 pm the game shall be abandoned.
5.2 Interruptions to play
(i) Less than 6 minutes lost during play is to be ignored.
(ii) once 6 minutes has been lost an over shall be deducted for each whole 3 minutes. (Eg.1 - if Team A has batted for 25 overs when 33 minutes is lost, Team A will lose 11 overs and both teams' innings will be reduced from 45 to 34.) (Eg.2 - Team A bats for 35 overs when rain begins. After 30 minutes is lost [10 overs x 3 minutes each] Team A's innings is deemed to be completed and Team B given a 35 over innings. After the 40 minute lunch break, play is not possible for a further 35 minutes so Team B's innings is reduced by a further 11 overs [35 minutes divided by 3 minutes per over] to 24 overs and Team A's score amended as per regulation 6 below.

6. Target
6.1 In the event of the team batting first being dismissed in less than 45 overs, its run rate shall be calculated using the full quota of over available to it.
6.2 If the innings of the team batting second is shortened then the amended target score will be calculated as follows:
- the total runs scored by the team batting first from the same number of overs to be received by the team batting second. The highest scoring overs of the team batting first shall be counted.

this total is then discounted by the rate of 0.5% per over lost. e.g. If the match was reduced to a 35 over match the second team must score 95% of the sum of the 35 highest scoring overs from the first 45 over innings.
the target score is then the discounted total (ignoring fractions) plus 1 run.
Note: a progressive score, including all extras, should be kept at the end of each over by the team batting first.
7. Bowling limits
7.1 No bowler may bowl more than 9 overs per innings.
7.2 No bowler is to bowl more than 6 overs in one spell. Al such bowlers must take a break of at least twice as many overs as he spent bowling before he can bowl again. (e.g., after his opening spell of 4 overs a medium pace bowler must take a break of at least 8 overs before coming on again.)

8. Pitches
Pitches shall be covered at least on the night before the game, and again, in the event of rain before that game or during its process.

9. Points
9.1 The points systems shall be as follows: Win 4, Draw or Tie 2, Loss 0
9.2 In the event of two teams finishing equal on points at the end of the roster, the SATIS seconds Premiership will be decided by percentage:
100 (runs scored / wickets lost) / (runs conceded / wickets taken)